Creating A Cylinder

Cylinder or Cone

The created cylinder has its flat sides parallel to the xz plane with its origin at the center of the vertical line of symmetry. If you set diameterTop to zero, you get a cone instead of a cylinder, with different values for diameterTop and diameterBottom you get a truncated cone.

MeshBuilder

Usage :

const cone = BABYLON.MeshBuilder.CreateCylinder("cone", options, scene); //scene is optional and defaults to the current scene
optionvaluedefault value
option
height
value
(number) height of the cylinder
default value
2
option
diameterTop
value
(number) diameter of the top cap, can be zero to create a cone, overwrites the diameter option
default value
1
option
diameterBottom
value
(number) diameter of the bottom cap, can't be zero, overwrites the diameter option
default value
1
option
diameter
value
(number) diameter of both caps
default value
1
option
tessellation
value
(number) number of radial sides
default value
24
option
subdivisions
value
(number) number of rings
default value
1
option
faceColors
value
(Color4[]) array of 3 Color4, 0 : bottom cap, 1 : cylinder tube, 2 : top cap
default value
Color4(1, 1, 1, 1) for each face
option
faceUV
value
(Vector4[]) array of 3 Vector4, 0 : bottom cap, 1 : cylinder tube, 2 : top cap
default value
UVs(0, 0, 1, 1) for each face
option
arc
value
(number) ratio of the circumference between 0 and 1
default value
1
option
hasRings
value
(boolean) makes the subdivisions independent from each other, so they become different faces
default value
false
option
enclose
value
(boolean) adds two extra faces per subdivision to a sliced cylinder to close it around its height axis
default value
false
option
updatable
value
(boolean) true if the mesh is updatable
default value
false
option
sideOrientation
value
(number) side orientation
default value
DEFAULTSIDE
option
frontUVs
value
(Vector4) ONLY WHEN sideOrientation:BABYLON.Mesh.DOUBLESIDE set
default value
Vector4(0,0, 1,1)
option
backUVs
value
(Vector4) ONLY WHEN sideOrientation:BABYLON.Mesh.DOUBLESIDE set
default value
Vector4(0,0, 1,1)

Examples

Cylinder: Create a Cylinder

Cone: Create a Cone

Triangular Prism: Create a Triangular Prism

Arc Create an Arc

Cake Slice: Create a Cake Slice

can label and top

Cylinder with faceUVs Create a Cylinder With Face UVs

Mesh

Usage :

const cylinder = BABYLON.Mesh.CreateCylinder("cylinder", height, diameterTop, diameterBottom, tessellation, subdivisions, scene);
const cylinder = BABYLON.Mesh.CreateCylinder("cylinder", height, diameterTop, diameterBottom, tessellation, subdivisions, scene, updatable, sideOrientation); //optional parameters after scene